Documented PC inputs
These are the PC controls repeated across public PIGSHOT guides. Anything not in this table has not been given a key in those guides.
| Action | Input |
|---|---|
| Shoot | Left mouse button |
| Jump | Space |
| Slide | C |
| Get on a zip line | Look at the zip line, then press Space |
Space does two jobs. If you are looking at a zip line, the same key boards it. Line up the view before you press it, or you will jump when you meant to ride, or ride when you meant to jump.
Movement that exists without a published key
The experience description and the guides agree that you can grapple, double jump, flip, and slide. Rails are also part of arena travel. None of those sources assign a key to the grappling hook, the second jump, the flip, or the rails. Use the tutorial prompts rather than guessing a bind from another Roblox shooter.
Practice one action until you can still see the pig you want to shoot.
- Jump while keeping the landing spot in view, especially near an edge.
- Slide between shots instead of sliding and firing in a direction you cannot see.
- Grapple only after you have picked a platform, a crate, or a teammate as the end of the swing.
- Flip only after the basic jump and slide no longer make you lose the target.
Why the inputs matter in a duel
Weapons run out of ammunition, and some fights mention a reload. No reload key is published. If you are empty, break away toward another crate instead of standing in the open and clicking. Explosive hits, including the rocket crossbow, can knock you backward. Leave space between yourself and a ledge before you trade with one.
Falling off the map can end your round even if you still had health and a gun.
Team and crate clicks
Opening a crate is a separate action from collecting the weapon. Stay on the drop. In a team round, do not stack on the same box or stand in a teammate's shot. A short callout is enough: you need a gun, a shotgun is close, or you are reloading.
