Rules

Duel rules: rounds, modes, and the server cap

First to three round wins. A 1v1 ends when the other pig is out. A team round keeps going while any opponent is still up. The server holds 20 players.

Duel rules: rounds, modes, and the server cap

First to three round wins. A 1v1 ends when the other pig is out. A team round keeps going while any opponent is still up. The server holds 20 players.

The score that matters

A match is first to three round wins. It is not a single life, and it is not a race to eliminate everyone in the server.

Detail Rule
Match win First side to win 3 rounds
1v1 round Eliminate the other pig
Team round Eliminate the opposing team. One knockout does not end the round while enemies remain
Server size Up to 20 players
Formats 1v1, 2v2, and 3v3. Guides also describe solo and duo queues

The server cap is not your team size. Twenty players can be in the experience while your duel is still a 1v1 or a 3v3.

A 2-0 lead is not the match. Win the next round or the other side can tie. At 2-2, the next round decides it. If you win the opener and then drop two, you are down 1-2. Taking the following round ties it, and one more makes a 3-2 win.

What a round asks you to do

You may start unarmed. Crates supply weapons during the round, and more crates can drop while you fight. Ammunition can run out completely. Reloading is part of combat, but the reload input is not published.

Map voting chooses the arena before the fight. Named settings are castles, desert ruins, and shipping docks. Other arenas are in the vote, including maps added after launch. Pick a layout whose crate routes you already know when you are learning. Pick a new one when the goal is to learn a layout, not to force a win.

Fair play

The experience page warns that cheaters are permanently banned and that exploiting glitches is not allowed. That includes movement that leaves the intended play space. The public listing also marks mild, unrealistic blood and repeated low violence.

Coins come from matches. Daily tasks add extra rewards. Those rewards do not change the three-round rule.

FAQ

Frequently Asked Questions

How do you win a match in PIGSHOT?

Win three rounds before the other player or team. A 2-0 lead still needs one more round, and 2-2 makes the next round the decider. Eliminating the opponent takes a 1v1 round. In a team match, the other side has to be eliminated before the round is yours.

Do you start a round with a gun?

No. Rounds can start with you unarmed. Weapon crates drop guns during the fight, and opening a crate does not reserve the weapon for you. Another pig can pick up what falls out.

Where is the code box?

Finish the tutorial first. In the lobby, open Shop at the bottom of the screen, then Codes at the upper right of the Shop window. Paste the code into Enter Code and select Redeem.

What are the PC controls that guides actually list?

Left-click fires, Space jumps, and C slides. Look at a zip line and press Space to get on it. Double jump, flip, and the grappling hook are part of the movement kit, but published guides do not give separate key binds for the hook or the flip.

What do the Robux game passes do?

Published prices are known. What each pass changes in a match is not. Read the purchase description on the Roblox prompt before you buy. Barn Runner is 49 Robux, 2X Speed is 149, Turbo Trotter is 199, Golden Hoof and 2x Bacon are 499 each, and The Arsenal is 4,999.