What you can vote for
Players vote for the arena before the fight. The settings named in the official description are castles, desert ruins, and shipping docks. Guides also say other battlefields are in the vote. An October 19–24 update was described as adding maps and guns, and October 31 was described as adding another map. Those later map names were not published.
Vote for a familiar arena when you want to practice shooting. Vote for a new one when learning the layout is the point. The three-round match gives you more than one trip through the same vote if you stay in the session, so use a lost round to remember where the crates were.
How to read any arena
Exact crate coordinates are not published. The same opening still works on every named map.
- Find a crate before you chase.
- Stay on the weapon after the crate opens.
- Leave a contested box for another drop.
- Keep a landing that is not the edge of the map.
- In team modes, do not send every pig down the same lane.
Castles, desert ruins, and shipping docks are different scenery around that same loop. Do not expect a published callout map for corners or high grounds. Learn one route between two pickups, then a route away from a ledge.
Knockback and accidental traversal
Edges matter more when someone has a rocket crossbow. A direct hit can shove you off. Zip lines use the jump key when you look at them, so a crate sitting next to a line is easy to misclick. Rails are travel, not cover. Finish the ride where you can still shoot or where a teammate is, not in the middle of the other team.
After the vote
The lobby Shop, codes, and cosmetics are not on the arena. Handle those between matches. During the vote, the only decision is which layout you are willing to find a gun on.
